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Fox smash ultimate frame data
Fox smash ultimate frame data








When used on stage, it can be comboed into other aerials.

fox smash ultimate frame data

It comes out pretty quick for a spike, so it is a great tool for edgeguarding offstage. Down Airįalco's down air has a meteor hitbox on the first kick. Up Airįalco's up air has quick startup, and is excellent as a combo extender, or for juggling opponents in disadvantage. It has good range, so it can be used to pressure opponents and catch their jump. Back Airįalco's back air is a powerful move, good for KOing opponents at higher percents. However, it is -10 on shield, so if an opponent holds shield until the landing hitbox ends, it can be punished. The move has a hitbox when landing, which many opponents tend to forget about, causing them to drop shield early and take damage. It is very good for edgeguarding opponents offstage. Forward Airįalco's forward air has great range, and a deceptively long active hitbox. If fast falled onto an opponent and landed before the final hit connects, it can be comboed into Falco's jab. It has very quick startup, but somewhat small range, so it can be used to try and snuff out an opponent's approach. (← or → Opposite of the direction you are facing + A while airborne)įalco's neutral air is an attack where the upper half of his body will have a hitbox, and deal multi-hits to an opponent. (Hold ← or → in the direction you are facing + A while airborne) It can be used for catching an opponent's roll, or as a get-off-me tool, since Falco's feet are intangible from frame 4. Down Smashįalco's down smash is also very fast, coming out on frame 8, and hitting on both sides of Falco. Additionally, it is a great out of shield punish. At lower percents, it can be comboed into from up tilt or dash attack. Up SmashĬonversely, Falco's up smash is extremely fast, coming out on frame 7.

fox smash ultimate frame data

When spaced properly, it is relatively safe on shield, making it a good poking tool.įalco's forward smash deals great knockback, but has noticeably slow startup, so it is mostly used for a hard read as a big punish. Hitting an opponent with Falco's down tilt sends them up and slightly away, allowing him to folluw up with forward air, which can KO at higher percents. It can combo into itself or an aerial attack, so utilizing this move in neutral is one way to take advantage of Falco's spectacular air game. Up Tiltįalco's up tilt has extremely quick startup, and can be comboed into several of his other moves, making it a vital part to his kit. Use it to control spacing and keep your opponent from moving in too close. Forward Tiltįalco's forward tilt has quick startup, good range, ad can be angled up or down. It has noticeable endlag, and cannot cross up shields, but it can be comboed into from some of his other moves. Falco's jab has extremely quick startup, allowing it to function as a quick get-off-me tool, and as a combo finisher, Dash Attack / Tiltsįalco's dash attack has quick startup and a long lasting hitbox, making it good for whiff punishing or catching landings.










Fox smash ultimate frame data